Wednesday, October 25
Up one level- Hi-Fi Simulation — last modified 2006-10-25 03:28
- Hi-Fi Simulation
- Starting Over — last modified 2006-10-25 03:30
- Starting Over
- Retention Integration — last modified 2006-10-25 03:32
- Retention Integration
- Instructional Design on a Shoestring — last modified 2006-10-25 04:29
- Instructional Design on a Shoestring
- Will this be the Next Podcast — last modified 2006-10-25 04:30
- Will this be the Next Podcast
- Assistive Technology — last modified 2006-10-25 04:42
- Assistive Technology for Students with Disabilities
- Assistive Tech Overview — last modified 2006-10-25 04:44
- Assistive Tech Overview
- AT_Resources.doc — last modified 2006-10-25 04:45
- Assistive Technology Word Document
- Open Source (Un)Pleasant Suprise — last modified 2006-10-25 05:06
- Open Source (Un)Pleasant Suprise
- Open Course Case Study — last modified 2006-10-25 05:10
- Open Course Case Study
- Applications of Virtual Reality Models in Education — last modified 2006-11-28 09:33
- Students in physical science classes such as Anatomy and Physiology I lab (A&P I Lab) are given limited lab time to study numerous, complex anatomical structures and models of human organs. This time constraint, coupled with the scarcity of models and structures available, is a hindrance to effective learning. The inflexibility of a physical lab further inhibits the learning process. Wittig (1992) decried the traditional science classroom as a "passive learning environment" that should be replaced by one that puts students in active learning groups. Modern learning processes have shifted from the simple assimilation of information to an active process where it is the responsibility of the learner to construct meaning (Siegle, 2000; Whitehouse, Choy, Romagnoli, & Barton, 2001). How to produce 3-D virtual models as well as their application to other science courses and non science courses will be discussed.

